This game was written in C# using XNA 4.0 and Visual Studio 2010.
It's a 2D top-down adventure game and twin-stick shooter.
I worked on this game as Lead Programmer for my Senior Project at NEIT with the help of Cory Provost (Level Designer) and Hugh Kauder (Graphic Artist). It took us about 20 weeks of class to finish, but I spent several weeks beforehand developing the engine as a pet project.
It features a companion level designer application and XML loading of all assets and data, which means anyone can download this game and (with some know-how) create their very own adventure without touching any code.
The game was later ported to MonoGame, but it was found that all maps previously designed in the XNA version were now incompatible. Time has not yet been taken to remake the maps in the MonoGame version.